Nitro Billy Con is Nigh!
[ 4/5 update: a partial list of the games (and these are just the ones Scott S.
Fate. Treasure. Dragons.
Random entry from the Encyclopaedia Telrhinica:
Torignan
Torignan is a boisterous watering hole for adventuring, hunters, prospectors and the occasional traveler. Perched on the side slopes of the Weatherpeaks southwest of the Black Downs, it's a lawless ...(truncated)
[ 4/5 update: a partial list of the games (and these are just the ones Scott S.
Fat Dragon started with my first stab at a new system for sorcery and spellcasting and then expanded back to the main rules from there.
To be clear, these things kind of happen. And it will never be for sale, these are in-house rules.
This is the draft of the "jacket cover" text for a fiction project called either 'The Quartz Sea' or simply 'Indahi':
Last post mentions the de-elfing process, which led to a revisit of the world origins and the why/whats of the diegesis. The new vision rethinks the chain of events from the Dream to the Agon, which ushered in the Mythic World (Antedivisian) before the Fracture. From there it's the balancing act of the Ehtre: the struggle between the Course of Dreams and the Ascendancy.
As we rebuilt Telrhin a few years back, the impulse was a full embrace of nostalgia. The whole panache of beloved geek fantasy from our gaming years. But there comes a time to de-elf the world. We may have re-invented everything top to bottom in Telrhin Mark IV, but the old names were still there, ripe with stereotypes and the stolen ideas of others before us. The backstory to the "older" races was re-imagined, history re-thought, origin myths re-invented. But as soon as someone hears the world elf, that's all out the window.
Back in the day we put out a newzine for the campaigns called the Adventure Log. There were over 40 issues by the end. To honor our current campaign's second year we put out a Rahman Brothers Special Edition. The campaign centers around brothers from the Rahman clan. When someone dies, we roll up a new brother! It's almost like Clone Club.
Tavern Tales is an appendice to the Field Guide that sums up popular stories and legends, the kind of things you'd hear and know about if you spent time in the Lowlands. Faierie tales, parables, myths and the tale of an adventurer or two. This is the latest addition:
Victory at last! The tedious job of manually entering all of the old entries from the WordPerfect file to the new database is complete. Yes, I said WordPerfect. Started that file in the 80s. The encyclopedia has about 750 entries right now. Each of the old entries needed to be integrated into the new world 'vision' (read: totally rewritten/re-imagined) and all of the fields carefully selected for political, social and geographical assocations, various checkboxes checked... glad that's over. Now I can search it, sort it and mine it to my heart's content. Excelsior!
(from the Field Guide to the Lowlands)
From overhead the City sits perched on an outcrop of rock, thrust into the Valek and shorn from the Lowlands by the wetlands between them. The broken bridge says it all, and from above looks like a finger pointed toward land. The city is a sea of whitewashed stone, dotted with colorful doors and shutters and the tiles and slates of the rooftops.