Dragonbane Options: Escalation Die and Enhanced Fumbles
I put together some options for Dragonbane to spice up combat in our campaign.
The fumble results borrow from DCC RPG and our in-house OSR Stabmaster rules, with inspiration from the Arduin Grimoire and its glorious Critical Hit table.
The goal was to make fumbles a larger part of the game: more mirth and variety, adding more flavor than the stock 6 options in the core rules. I leaned heavily on Conditions, both as part of how Dragonbane works but because Conditions contribute directly to the fumble roll itself.
We're also using the Escalation Die, straight from 13th Age (Pelgrane Press). A great mechanic, which brings the added intensity to fumbles as part of that roll as well.






